I personally have all 3 versions of this game(the only way I can afford the latest and greatest) and this is by far the best. Not only is Ben Bostrom no longer a deity(in the Y2K version he ran neck and neck with Foggy every race), but Eric Bostrom is gone, which frees up another top 10 spot that would normally be up for grabs in WSBK. My only complaint is that they have Borja, and even Simon Crafar but no Troy Bayliss.
This is a great racing game. The learning curve is pretty steep. The graphics get better with each release. The frame rate is pretty good on my slow computer. I've yet to find a good method of controlling the throttle and brake. Tapping the joystick button (tapping the gas) going through a corner is about the best I've found. One minor problem with the latest version is with the telemetry during practice. I've yet to find a way to compare one lap to another. You could do this in the first release. This makes the telemetry kind of worthless. It's funny that your bike receives more damage bumping into another rider compared to hitting a concrete wall and flipping the bike 20 times. Bottom line: This is the best simulation/racing game for the PC.
Personally, I love the game and have gotten quite good at it with alot of practice. I use a Gravis Xterminator game pad, it has an analog directional stick, plus two analog buttons that I use for gas and brake. You also might want to check out Ducati's website. They have a controller for motorcycle games. It looks like a set of clip-ons complete with brake lever and twist grip throttle. Check it out... http://www.ducati.com/shop/Product....t=1&_DARGS=/shop/Ducati_cat.jhtml.5_A&_DAV=-1
I have the '97 version which a friend gave me for X-mas. (he's not cheap, he gave me something else too!) My computer is pretty slow- only 32 megs of RAM, and a cheap-o microprocessor, so I don't know how well the 2001 version will work.
I love this game, though! It's as close to racing as you can get, and is very tough to learn. But it really is an excacting simulation, and is great fun.
I race in Northern California, and I wish there was a program with Sears Point, Thunderhill, and Buttonwillow, but that will never happen. But if I ever have a bike quiet enough to ride a Laguna, I will spend a lot of time learning the Laguna simulation. It's really that good.
I'd love to see a "bike simulator" program based on SBK 2001- you can ride any bike built, from 1901- 2001, or design your own. How would a EX250 with a KX500 motor do at Road Atlanta? How much faster would my laptimes at Sears be if I ran BT-58's? I want a 200 pound, 75 horsepower thumper at Daytona! (in a simulation, of course)
You could update the program every season with new track info- how much more compression damping will I need now that turn 7 has been repaved? I see now limit to the possibilities.
It wouldn't substitute for actually riding, but you could get an idea for what would or wouldn't work at certain tracks. It would really help with gearing, I think.
So how about it? It seems like it would be cheaper to produce than "Flight Simulator", and appeal to a larger audience, especially if it was an add-on to some kind of frigging NASCAR crap.
Ducati Course has a handlebar joystick for $60... I don't know how good it is. To make it better they should have an unlimited straightaway for wheelies/topend, They should also be able to do stoppies. Also come out with a "Starboyz/ Las Vegas Extreme edition".
I've had every series of this game, and I tell you - IT IS THE NEXT BEST THING TO A TRACK DAY (and I've had my fair share of track time). Of course you don't get the wind, g-forces and the REALITY of real riding, but if you want to practice hand-eye coordination and learn the correct cornering line on the actual WSB tracks - which I understand were mapped using GPS and account for actual elevation changes - this is a fantastic game. The developers did a fantastic job of calibrating the game and on FULL-REALISM, you can actually get to learn the nuances they programmed into different bikes - such as Ducati's slow turning and the Kaw's general stability. The only let down is that didn't use real engine samples and it can be a bit digital - although the R7 and GSX-R do have a nice inline-4 wail.
Truly the best controller is the dual-analog joystick gamepad, with one stick set to gas/brake and the other set to left right. Use the other buttons to control popping up out of the bubble and the other for a race crouch. I currently use a standard gameport with InterAct's Hammerhead FX, but there is a new dual-analog joystick with USB from Logitech. The InterAct is good enough and USB peripherals can actually slow down gameplay on some machines. You can search their website for retailers that carry them, last I checked they were blowing them out for less than $20 - http://www.interact-acc.com/
So, I downloaded the demo, warning the demo from EA Sports was corrupted, go to another game place. Fun demo, after doing about 5 races on super easy I decided to go for the "Real" setting. A lot harder! I am also using a keyboard which makes it that much harder. I did figure out how to power brake it (hold down gas and brakes) and then I figured out how to wheelie, long wheelies. From a stop gas it a little and then hold down the gas and the brakes and you start to slowly come up into a nice wheel stand. I did that all the way around the track, crashed a lot, but it looked really cool in the replay. I dig the replay options, slow motion and different camera angles. I am going to have to get the full game, and some of those Ducati game handelbars. At least when it is snowing here in Colorado I can feel a little better by making Haga wheelie!
For those wondering about being able to do stoppies. You can do stoppies in Superbike, the original release. For some reason 2000 and 2001 they changed a few things. I feel the original was the most accurate and true to the simulation aspect. You could get on the throttle, back off, get back on it and do power wheelies without leaving the tuck. Rolling stoppies were abounding I even managed to get the skill down (something I always wondered on the street) where I do a 180 towards the end of the rolling stoppie, doing a kind of periotte (sp?) at the end. Fun stuff
I agree man, this game hands down is the BEST racing simulation for bikes yet!! I've espeically found enjoyment with turning the realism all the way up and actually turning FAST laps!!! The big brother of my R6 is my choice, the R7, fast as all hell, I like the sensation of speed and the "oh, " sensation of touching a wheel to the dirt. I've never ridden track, but I can't imagine it being too far from this game, as it has been enough to subside my uncontrollable desire to ride throughout this awful Michigan winter. This game is TOPS for improving smoothness on the throttle, we use MSN Sidewinder sticks to race, they arent ANYTHING like your handlebars, however the sensitivity of these joysticks allows for smooth braking and throttle application coming out of turns. Whoever thinks they have the balls to go out and buy that badass new R1 should take a spin on the R7 in SBK2001 and really ask themselves...."....is it really that scary? That fast? That INCREDIBLY INTENSE!?!?!?" I only ride an R6, but I tell u yes, for the record. Buy this before u buy a real bike and see how smooth you THINK u are as apposed to how smooth u REALLY are.
P.S. Laguna Seca is GORGEOUS with all of the elevation changes and desert scenery
This is exactly the problem I've had with the SBK series and other roadracing games. Every controller I've tried on it (wheel, joystick, gamepad) either sucks or destroys the level of immersion in the game.
Going to check out the Ducati setup...like I need something else to drop $100 on.
Say does anyone care to show me the way to get some good set-ups,
It's all pretty simple (Set up) but any input to increase my performance would be good. So you know Im using the Honda RC45.
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